learning styles

Through the concept of constructivism, a child is encouraged to learn through determining his own path of knowledge and individual process. Each child is different and special, just like their learning, and constructivism supports the idea that we construct our own understanding of the world we live in through generating rules and ideas based on individual experiences and trial and error. With the learning theory of constructivism, there are no flash cards or standardized tests. Instead, the child is supported to follow his instinct and create his own knowledge and strategies for understanding and learning.

What is Constructivism?

The history of social constructivism leads us back to Lev Vygotsky and his social theories of learning. His studies found that a child often successfully accomplished new tasks while working in collaboration with an adult instead of on his own. This does not mean the adult is teaching the child how to solve problems, but in the act of the adult engaging with the child, the learning experience improves and offers the child the ability to refine thinking and perform effectively. It is the idea of “can do” versus “cannot do” and offering the child opportunities to change to the “can do” attitude with supportive, individual adult input.

By combining the idea of social and cognitive constructivism, the child is able to develop in positive ways. Social constructivism emphasizes the learning a child accomplishes through interaction with others and outside experiences. Cognitive constructivism is based on a child’s developmental stages and individual learning style. As stated before, each child is different and when his specific learning style is determined, his ability to learn is enhanced, especially when adults are able to fine-tune teaching to fit his specific learning.

Teaching with Constructivism

The educational system is not conducive to comfortably support constructivism in the mainstream classroom. But, there are small things educators, and parents, can do to support a child’s learning and development through constructivist theory. It is thought that most educators view learning as an objectivist theory, with the belief that learning exists outside of the bodies of learners residing in books and other educational documents. This leads to curriculum being based on teaching the child through textbooks instead of through experience. Through constructivism, the main way of learning is the senses, causing the brain to build a full understanding of the surrounding world. This leads us back to the understanding that each child is an individual creating unique responses and experiences.

With testing being the popular way to determine a child’s knowledge base, constructivism encourages the concept of experience and interaction. The process of learning through doing and engaging is the goal. Also, understanding each individual child’s prior-knowledge is key, used to build and grow adult interactions and teachings. This encourages greater bonds between adult and child, and deeper educational experiences resulting in higher knowledge and self-esteem.

Ways to Integrate Constructivism

Introducing constructivist theory may seem like an unattainable goal for the classroom, but educators can make a difference through making simple changes and a bit of extra time. Parents can benefit from doing the same thing, creating a positive environment where the child is encouraged to explore and build his knowledge base through constructive ideals.

Take time to talk: It’s challenging in a bustling classroom to cover topics required by state standards of learning and maintain requirements of the school, but shortening lectures and book study and adding more interaction and discussion is one way to offer each student the opportunity to take part in learning. Including activities that encourage the student to apply their existing knowledge and real-world experiences promotes constructive learning. A healthy class debate is always a wonderful way to talk things out and hypothesize new ideas and problem solving.

In the home, take time to talk through problems and encourage conversations at the dinner table, discussing new and exciting topics. And, do not forget to ask lots of open-ended questions!

Doing is learning: Get out of the classroom and use those senses for learning! This goes for the home environment, too. As a population, we get caught up with the Internet and other social media as ways of entertainment and education. The big textbook has been replaced with surfing the web. Turn to the great outdoors, along with real-life social interactions for learning and growth. Taking students into the real world to test their ideas and knowledge benefits constructive learning and understanding. Encourage a group discussion to finish the lesson after the out-of-classroom experience. And, parents can do the same by getting out of the house for a simple nature walk.

Ditch your expectations: Constructivism is not about test results and rote learning but about developing the child’s senses and understanding of the world around him. Find ways to encourage that learning through doing activities that are free of set limits and end results. Allowing a child to experiment with open-ended activities encourages creativity and self-esteem. If talking about weather systems, have students create a colorful weather collage. When discussing architecture, brainstorm as a group ways for building better covered bridges. Not only is the child developing his brain in amazing ways, he is pushing his senses to the limits, learning more about his strengths and weaknesses and then making adjustments. Offering pre-tests allows for the teacher to gain understanding of student’s existing knowledge, aiding in creating educational lesson plans.

In the home, direct open-ended questions without pressure or expectations. Use language focused on learning, instead of on results such as grades, to instill confidence.

Introducing constructivist theory into the home or classroom is easier than one might think and offers fantastic benefits for both child and adult.

By Sarah Lipoff. Sarah is an art educator and parent. Visit Sarah’s website here.

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 kids teaching

This is an amazing time we live in. Technology is advancing every day leading to new ways to do things, problem solve, and educate ourselves. As well as being extremely entertaining, digital games are also introducing youth to new concepts and areas of learning. In fact, playing video games may have great benefits for the educational system when used correctly.

Video games came onto the scene in the 1970’s through the rudimentary Magnavox Odyssey, but when Atari Pong was introduced in the mid 1970’s, Atari started a video game movement that is still going strong today. Currently, Sony Playstation and Nintendo Wii dominate the gaming market. With much evolution from the original Magnavox Odyssey, games are now interactive, where the player actually does movements while playing a game.

Video Games for Learning

Digital game-based learning (DGBL) is an instructional method that incorporates content and learning principles in a video game format with the goal to engage and educate learners. The concept draws from the constructivist theory of education and can be applied to all subject areas and learning levels. With the understanding that each child is different and learns in her own individual way, constructivist thought encourages the child to follow her inner instinct and make decisions through trial and error. When playing video games, a child is exposed to entertaining material, but not all games are designed the same. There are several organizations and companies striving to create classroom, as well as home friendly games that are not only fun, but quite educational.

Tapping into a child’s desire to play video games is key. On the average day, many children spend as much time playing video games as they did learning in school. Although many assume spending all those hours behind a joystick is just promoting violence and bad health habits, video games do encourage kids to problem solve, hone reflexes, and build vocabulary. With the advancements seen with interactive games and games including movement and moveable controllers, those couch potato habits are also being broken.

Augmented Reality Based Games

Video gaming is advancing every day, with the newest educational and entertainment games heading to virtual reality. PBS Kids is exploring using “augmented reality” or computer-generated content combined with real-world images for games. The hope is to engage kids through the exciting aspect of wonder, hooking them in for the learning component. Games are being created for kids as young as four or five, along with smart-phone applications appropriate for preschoolers. The PBS Kids’ creations are being supported and backed by a grant from the U.S. Department of Education, proving that video games are not just about fun and games, but also the advancement of our youth.

Using Game-Based Learning

Until these educational and interactive video games are available to the public, parents and educators should take an active role in observing what types of games children are playing, and if they are age appropriate. It is estimated that ninety-seven percent of teenagers currently play video games regularly, many starting before the age of ten. With some kids leaning toward engaging in violent or inappropriate game choices, taking a role in playing games with children aides in education and understanding of the potential hazards of certain games.

Some schools are taking an active step in integrating game-based learning within the classroom by providing game-based instruction that has not been included in traditional teacher training of the past. When an educator integrates technology successfully within the classroom, students are engaged and introduced to new material in an interesting way they can relate to. Games are a way to challenge and motivate a player, and since the beginning of time, have helped entertain and educate.

Colleges, such as Idaho State University, are taking an active role in introducing College of Education undergraduates to the power of technology in the classroom. Not only are students playing Wii and testing out new games, they are creating lesson plans to correlate with playing the games and learning. The main goal is to encourage future teachers to educate the 21st century learner through advancements in technology. And that is not just through playing video games, but participating in podcasts and other Web 2.0 technologies.

Because digital-based learning is still such a new phenomenon, the verdict is still out on whether digital-games can be truly beneficial in the classroom as a teaching tool, but for now, educators and parents are finding playing educational games to be a fun and exciting way to bring technology and learning into the classroom and at home.

Sarah is an art educator and parent. Visit Sarah’s website here.

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A reader from India posted a question on our Constructivism page, asking how constructivism would be applied to a poetry class. Let’s imagine that a teacher were interested in teaching students the poetry of Shakespeare. Constructivism would challenge the teacher to:

  • assure the students draw from their experience to relate to the poem
  • keep a larger context, where they don’t just break down the poem into small pieces but keep the ‘whole’ in mind
  • somehow, someway learners get involved in constructing their own poems and through them, find a way to relate to the poems being taught

This activity is easier if students are allowed to select their own poems. Ideally students would be offered a large variety of poems to choose from so they could select the ones that most relate to their experience. If the poems of Shakespeare were the subject, then perhaps students can draw from Shakespeare the poetry that best matches their lives. Students interested in leadership might select Henry V, and the romantics might choose from Romeo and Juliet or the sonnets.

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Definition

Constructivism is a philosophy of learning founded on the premise that, by reflecting on our experiences, we construct our own understanding of the world we live in. Each of us generates our own “rules” and “mental models,” which we use to make sense of our experiences. Learning, therefore, is simply the process of adjusting our mental models to accommodate new experiences.

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